The Forge

Legendary heroes Ash, Bob, and Sylvara arrive in the drowning Archipelago Cluster as gods — and within days are starving, powerless refugees, their divinity glitched to nothing by a world that runs on the wrong frequency. Marooned on the water-world Thalassia, a realm with barely a century left before magical collapse, they are unknown, unsupported, and forced to rebuild from absolute zero. A progression fantasy of fallen demigods learning to be mortal again, on a dying world that has no idea what it is sheltering.

A warrior before their divine patron — The ForgeDivine patron summoning — The Forge

The Books

Cover of Book 1: Driftwood

Book 1

Driftwood

Sacrificed to save one world, they were banished to another. In the crushing silence of a realm cluster that isn't theirs, Ash, Bob, and Sylvara awaken as flotsam, cast adrift with nothing but their wits and the clothes on their backs. Stripped of their former power, they must navigate a new reality that operates on brutal, alien vibrational rules. To survive, they’ll need to find work in the desperate slums, barter secrets in the shadowy Undermarket, and gamble everything on a single, dangerous job. But this new world has its own predators, and the Hunger is growing. Can they make a place for themselves here, or will they simply become another piece of driftwood on the shores of a forgotten god?

Coming soon

Cover of Book 2: Flotsam

Book 2

Flotsam

Survival was never the reward. Ejected from their home and cast adrift in the hostile realm of The Archipelago, Ash, Bob, and Sylvara find themselves marooned in a fractured city called Refuge. Here, the oppressive Guild enforcers rule the sun-baked streets while unspeakable horrors stalk the labyrinthine shadows below. With a new enemy fracturing their tenuous bonds and an ancient evil awakening in the depths, the trio must navigate a world where every ally is a potential foe and every victory carries a devastating cost. To reclaim their fate, they will have to confront not just the monsters without, but the demons within.

Coming soon

Cover of Book 3: The Branded

Book 3

The Branded

Three months in The Archipelago, and Ash, Bob, and Sylvara are still drowning. Stranded after sacrificing themselves to close the Master Gate, they scrape by on deep-salvage operations in Port Bastion’s treacherous undercity. But Sylvara’s failing shell is running out of time, and the only cure—the Guild-monopolized dungeon cores—is a luxury they can’t afford. When their desperate hunt for a score brings them face-to-face with the Guild’s brutal enforcers, they’re forced into a deadly game of heists and subterfuge. They’ll have to dismantle the Guild from within or watch their last hope, and Sylvara, vanish forever. In a city of shadows and secrets, they’re about to learn that the real monsters aren’t the ones lurking in the dark.

Coming soon

Cover of Book 4: The Coral Tomb

Book 4

The Coral Tomb

Ejected from the only reality they knew, Ash, Bob, and Sylvara wash up in the Archipelago—a vast, watery realm where the rules are unsettlingly familiar. Desperate to stabilize Sylvara, they take a contract from the enigmatic Rat King: infiltrate the legendary Sunken Tomb for a Coral Core. But they aren't alone. Captain Vane and her ruthless rival salvage team are hunting the same prize, and the tomb itself guards its secrets with lethal intent. As they descend into the crushing dark, the ancient structure begins to show them visions of a forgotten war—and the truth they carry is the key to unlocking a catastrophe. Now, trapped between the past and the present, they must question everything they know before they become the next offering to the Coral Tomb.

Coming soon

Cover of Book 5: Sky Reach Peak

Book 5

Sky Reach Peak

Ejected from The Forge, Ash, Bob, and Sylvara awaken in The Archipelago—a land of floating mountains and flying clans. Sylvara’s visions now show a celestial nightmare: something vast stirring in the sky. When a local clan seeks help, Ash recognizes the terrifying truth: the realm’s anchors are failing, and islands are drifting toward an abyss. To save this new world, they must ascend the legendary SkyReach Peak and restore the anchors before everything unravels. But The Archipelago’s rulers guard their secrets fiercely, and their power is not what it seems. Time is running out, and the cost of success may be more than they can bear.

Coming soon

Cover of Book 6: The Deep Treaty

Book 6

The Deep Treaty

Ejected from their home, Ash, Bob, and Sylvara find themselves stranded in the Archipelago, a realm cluster with its own brutal history. When a threat from the Deep Trench forces Ash into a desperate peace treaty with the mercurial leviathans, Bob undergoes a terrifying transformation, forging a new and permanent bond with the abyss. As Sylvara fights to hold their fragile alliance together, they must navigate a world where ancient hatreds run deeper than the sea. Can they survive a peace that demands their very souls, or will this new world consume them before they can find a way home?

Coming soon

Cover of Book 7: The Drowned City

Book 7

The Drowned City

The Master Gate’s expulsion didn’t destroy them. It stranded them. Cast from The Forge into The Archipelago, Ash, Bob, and Sylvara find Thalassia in freefall. Port Bastion is drowning as magical instability tears the world apart. The Inquisition blames them, a convenient lie to cover their own catastrophic experiments. To survive, the heroes must navigate a new cluster, learn its laws from three enigmatic masters, and uncover the Inquisition’s deadly secret before the last city is swallowed by the sea. But in confronting this new enemy, they are forced to confront a truth more terrifying than any prophecy: that the greatest threat to Thalassia might be the heroes themselves.

Coming soon

Cover of Book 8: The Old Gods

Book 8

The Old Gods

They were gods, exiles. Thrown from their realm into The Archipelago, Ash, Bob, and Sylvara find themselves in a land drowning in secrets. Deep beneath the waves, something ancient stirs. The Old Gods, deities predating the pantheon, break their seals as reality unravels. Each offers a choice: serve and save the world, or watch it drown. But their demands come at a price, forcing the heroes to confront the very sins that led them here. To survive, they must face the darkest depths of their own past and present a truth that could shatter the fragile coalition they’ve built. The cost of failure is the end of everything. Can they prove their worth when the gods themselves demand surrender?

Coming soon

Cover of Book 9: The Waking

Book 9

The Waking

They were cast out, not destroyed. Ejected from The Forge, Ash, Bob, and Sylvara awaken in a new realm cluster, The Archipelago, just as it begins to dissolve into raw chaos. To save its people from the Inquisition’s final, sacrificial ritual, they must find the Heart of Thalassia—the reality anchor hidden by the world’s creators. But this is a battleground where time itself is an enemy, fought across three metaphysical zones locked in an eternal stalemate. To succeed, they must shatter an ancient cycle that has held this world captive for millennia. It’s a choice between preserving the past and forging a future. Can they awaken the world before they’re consumed by its war?

Coming soon

Never miss a release

Join the newsletter for new books from The Forge and the rest of John Nairn's worlds.

Join the newsletter