Ironclad Wars
9 books in The Forge System
Twenty years after the Hollow King's defeat, the continent has grown comfortable and complacent. The heroes are in their prime but retired, the military is well-trained but untested, and a new generation chafes against peace they didn't earn. Then the Ironclad Empire attacks—but the raiders are only
Reading Order
Raider Dawn
Complacent peace bleeds under iron raids.
The Bleeding Coast
Trade land for time. Trade blood for levels.
Scout Expedition
Secrets unveiled; enemy waters hide demonic truths.
Demon Eruption
Two-front hell traps divided forces.
Rebellion by Design
Enemies manipulate both sides.
The Liberation Front
Freedom is the highest-level skill.
Veteran Recall
They thought the heroes were retired. They were wrong.
The Stranglehold
A victory that costs everything is no victory at all.
The Trinity Gate
Three heroes. One chance. Zero room for error.
All Books
TheTempering #1
Raider Dawn
Complacent peace bleeds under iron raids.
TheTempering #2
The Bleeding Coast
Trade land for time. Trade blood for levels.
TheTempering #3
Scout Expedition
Secrets unveiled; enemy waters hide demonic truths.
TheTempering #4
Demon Eruption
Two-front hell traps divided forces.
TheTempering #5
Rebellion by Design
Enemies manipulate both sides.
TheTempering #6
The Liberation Front
Freedom is the highest-level skill.
TheTempering #7
Veteran Recall
They thought the heroes were retired. They were wrong.
TheTempering #8
The Stranglehold
A victory that costs everything is no victory at all.
TheTempering #9
The Trinity Gate
Three heroes. One chance. Zero room for error.